Section 01
Light Direction
Where is the source? Match the dominant light direction of the plate (sun, key light, lamp, etc.).
Clues to Look For
Cast shadows
Highlights on shiny objects
Eye lights in actors
Reflections
Critical: Even a slight mismatch in direction can make the comp feel fake.
Pro Tip: Sometimes a plate can have a slightly different direction to the light, and re-lighting, or adding small hints of light direction, can help.
Quick Reads
Cast shadows indicate angle and height of the key.
Specular hits on shiny objects point straight back to the source.
Eye lights and tiny reflections reveal practical placement.
Micro-Checklist
Consistent left/right bias across all CG pieces
Match elevation (low sidelight vs. high noon)
Adding a real person to a virtual scene: Can you add hints of light direction to marry the two elements together? (Directional Gradient Haze, Directional Spec Hits?)
Adding a CG Object to a real scene: Do you need to re-light with normals to add some slight surface light directionality to help it match? Do you need to add more specular hits / breakup to hint directionality?
Don't
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Rely on grading to fake direction; place the light correctly first.
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Ignore tiny plate cues like catchlights and chrome props.