Full Stack Filmmaker Framework™ | Compositing Academy
Enroll $449

Take any projectto the final frame.

For filmmakers  ·  For VFX artists  ·  For small studios

Launch discount: $449 $549 · $100 off · This week only

Watch how this one was made
Taught in Blender Nuke ComfyUI

Very few people can take a shot from set to final frame. The next decade belongs to them.

Times are changing. The tools to make a film now fit on one desk. Very few people know how to use all of them. What stays rare is the eye and the idea: deciding what a shot needs, directing how it gets made, and leading the small team that helps you finish it. That takes a master of multiple mediums.

A specialist in integration.

A generalist in generation.

We call them Full Stack Filmmakers.

Thousands of students across Compositing Academy courses Senior compositor at ILM · Weta Digital · Sony Imageworks 100+ lessons and 15+ production tools included
Filmmaker
Plan & shoot it
Shot without knowing
what post will need
Fixed before the shoot
VFX Supervisor
Capture it right
A plate that won't align
to a 3D scene
Bridge 1
3D Generalist
Build & light the world
Renders that never
quite integrate
Bridge 2
Compositor
Finish the frame

Every broken handoff has a part of the course built to close it. Here's the route.

How the course is built

Every great shot is decided before anyone presses record.

Tools are downstream of judgment. So we start with how to plan and direct a shot, then how to film it, then both bridges, then the kit.

Become a Full Stack Filmmaker $449

Launch price · $549 · $100 off · This week only

The proof

Every lesson came out of our own finished productions.

Real productions with real problems. You get the actual footage, terrain and assets from the hero project to work with.

The Rider · 10 shots · production complete
You get the hero shot assets
The Rider
Iceland volcano photogrammetry, drone-scanned terrain, greenscreen-to-desert integration and FX-heavy finishing by a tiny team. The main case study of the course.
The DragonCreature integration · virtual production
The TemplarDrone previs · extended CG cameras
Greenscreen Virtual ProductionSimulcam · live CG framing
Ice Apocalyptic Set ExtensionSet extension · full CG environment
Judgment & cost strategy

We made VFX sequences that would cost a studio hundreds of thousands of dollars, with a tiny team.

We open up our own productions and reveal the hidden planning behind every shot.

Never shared in any tutorial

Reveal our plans Extract the principles Direct your own
Actor on a greenscreen stage with tracking markersCamera and labeled grid card from our Blender toolsPanorama of the plane wreck with the HDRI rigChrome and grey balls with a Macbeth chart on a tripodLiDAR point cloud aligned to a photo of the planeFilming on greenscreen
Gear, prep & filming

Shoot it so post can actually use it.

Whatever you miss on set is gone for good.

Gear that works for you LiDAR & scans Greenscreen lighting Tracking markers Previs before you roll Lens grids & ACES
The two bridges

Every hybrid shot lives or dies on two crossings.

Getting a greenscreen actor into a 3D world. And making CG belong inside real footage. Most artists learn pieces of each and never cross either one end to end. Here's how we do both on real plates, from the first track to the final comp.

1The first bridge

Put a greenscreen actor inside a 3D world.

One real plate, taken all the way: film, track, align and scale, build, light, render, comp. You work on the actual Rider plates with the same tools we used.

Greenscreen Live Action to 3D Bridge

From on-set plate to 3D integration

1

Filming & VFX Supervising

Actor on a greenscreen stage with tracking markers
2

Custom Plugins & Toolsets

Camera and a labeled color grid card in Blender
3

Tracked Camera & Animation

Speeder bike and tracked camera in a previs scene
4

Point Cloud & Scene Alignment

Greenscreen plate aligned inside a point cloud
5

Advanced Camera Extensions

Camera plate beside a scanned set extension mesh
6

Render Layers: Blender → Nuke

Render layers passing from Blender into Nuke for the final composite

The end-to-end workflow

  • Filming and VFX supervising a small shoot, with a supervisor checklist
  • Track, align and export, with options if you only have Nuke Non-Commercial
  • Blockout, triplanar previs texturing and animating vehicle and camera
  • View layers out of Blender into a ready-made Nuke template for the slap comp

Card rigs & advanced camera moves

  • Plate camera, animated camera and re-positioned camera
  • The fast way with our card rig tool, or build one from scratch
  • Exporting the card rig and its Nuke setup
  • Fixing depth of field and heavy motion blur depth passes

Finding depth & aligning scenes

  • Finding 3D points without any scan
  • Projection depth for objects that move on greenscreen
  • Pinning a scene to a LiDAR scan for multi-shot work
  • Placing 3D elements from the point cloud and adding skies
2The second bridge

Make CG belong in real footage.

The reverse crossing. HDRIs, grey balls and a Macbeth chart turned into a CG object that sits in the plate, matched to the light that was really there.

CG to Live Action Bridge

From capture to final integration

1

Correcting HDRIs

Panorama of the plane wreck with the HDRI rig on a tripod
2

Grey Balls & Macbeth

Chrome and grey balls with a Macbeth chart on a tripod
3

LiDAR + Photo­grammetry

LiDAR point cloud aligned to a photo of the plane
4

Advanced Projections

Projection sphere gizmo over the point cloud and chrome ball
5

AOV Rendering

Ambient occlusion pass of a CG sphere inside the fuselage
6

Advanced Integration

Final integration view of the fuselage with projected textures

Matching real light

  • A neutral grade, then a four-step HDRI grade match across Nuke and Blender
  • Grey balls and chart with our look-dev tool, and checking how grey your grey ball really is
  • Macbeth charts explained with a simple first match

Placing it in the scene

  • Aligning the scene so the HDRI lines up
  • A Gaussian splat point viewer for checking alignment
  • A moving-camera example on the plane shoot

Reflections, shadows & comp

  • Spatial reflections from camera or HDRI projection
  • Catching shadows in one click
  • A quick CG integration comp in Nuke, plus advanced considerations
Enroll Now $449

Launch price · $549 · $100 off · This week only

The mindset shift

You don't have to build every piece yourself.

Solo projects collapse when people try to author every asset. You're learning the opposite job: composing the frame and deciding where each piece comes from.

Asset creator
Sinks a month into a single object.
ModelingTexturingFX sim
World builder
Finishes the whole frame.
FramingCompositionStory
The kit

We removed the friction so you can actually finish.

Half of what makes hybrid filmmaking hard solo is friction. Every tool here exists because something was too slow to survive a real production. They all come with the course.

Bonus workflows

Extra tutorials for the parts of a project that aren't a bridge, but still decide whether it gets finished.

Asset strategy

Where every piece comes from

2.5D vs 3D vs AI, generating a 3D object in ComfyUI, AI stock elements projected into 3D, decal projections, and Blender + Claude for proceduralism.

Camera animation

Cameras that feel handheld by a person

Camera path helpers and virtual camera workflows that take the robot out of CG moves.

Compositing

The Rider comp walkthrough

A hero shot from The Rider, built up in Nuke version by version, look-dev decisions included.

Environment tools

Environment building tools

Bonus Blender tools for grading, blending and painting large environments so they stay fast to build and art-direct.

Get the course and the kit $449

Launch price · $549 · $100 off · This week only

Alex Hanneman

Taught by someone who crossed it

Alex Hanneman

Senior Compositor with feature-film credits at Weta Digital, Industrial Light & Magic and Sony Pictures Imageworks, who then spent years building and finishing his own productions outside the studio system, with small teams and small budgets. This course is that second half.

  • Feature-film credits
  • Senior Compositor
  • Four self-financed productions
Launch discount · $100 off · This week only

Stop waiting for permission to make your own projects.

Enroll during launch and save $100 on the Full Stack Filmmaker Framework™, with $1,400 in production assets and the full tool kit included.

Everything you get
The full tool kitThe pipeline, Nuke and Blender tools we finished the films with$1,000+ value
A location you didn't have to fly toDrone-scanned Icelandic lava terrain. Individual license for your own projects$500 value
The FX you can't simulate yetHoudini-rendered pack: relightable geyser smoke, debris impacts, a giant explosion, sparks and lens dirt. Individual license for your own projects$400 value
The hero assets from the actual filmThe Rider vehicle and the Sky vehicle$500 value
The full course: both bridges and everything around themLifetime access, including every future module
Recommended prerequisites
Nuke beginner experience. New to Nuke? Bundle the Nuke Beginner Series in the panel on the right. Nuke Non-Commercial works for most of the course.
Blender beginner knowledge. A few hours of free YouTube tutorials is enough.
Launch price · This week only
$449
$549 regular price
Save $100 · $1,400 in production assets included

Lifetime access · All future updates included

FAQ

Common questions.

I've never finished a project. Is this too advanced?

That's the exact problem this was built for. You need beginner Nuke and beginner Blender. Everything after that is about decisions, which is what nobody has taught you yet.

Do we learn CG integration?

Yes. The second bridge is a complete CG integration workflow: HDRI grade matching with grey balls and a Macbeth chart, scene alignment, spatial reflections, shadow catching and the Nuke comp, using our plane-wreck shoot as the example.

The first bridge covers the other direction, putting greenscreen actors into CG worlds.

How is this different from Unreal-based filmmaking courses?

Those teach you to build and render worlds inside a game engine. This teaches you to shoot real footage and join it to CG in both directions: the on-set side, the 3D side and the finishing.

Do I need to know Blender or Nuke?

Beginner Nuke, covered by our Nuke Beginner Series, and beginner Blender, which you can get free on YouTube in 4 to 5 hours. We use Blender for world assembly, lighting and materials, not modelling from scratch.

Can I take the course with Nuke Non-Commercial?

Yes. The one limit is that Nuke Non-Commercial can't export camera tracks into Blender. We show a workaround using an alternative tracking software that costs around $30, and the rest of the course is just as relevant on Non-Commercial.

Do I need a camera?

To make your own projects, yes, and whatever you have can work, even an iPhone. You can still complete the course without one since we provide the plates.

Do I need ComfyUI?

No. ComfyUI is optional and only appears in the bonus asset workflows.

Is this a compositing course?

There are Nuke compositing lessons, but the course covers the whole production bridge so you can create your own projects. Basics like camera tracking or keying are covered in the Nuke Beginner Series. A bonus walkthrough shows a Rider shot built up in Nuke version by version.

What assets are included?

The hero shot assets from The Rider: greenscreen plate, lava terrain, vehicle and HDRI, plus the project files for the CG integration examples.

On top of that, you get a library you can use on your own future projects under an individual license: the full tool kit, photogrammetry scans of a real volcano's lava fields, sci-fi vehicles, explosions, dust and dirt impacts, lens effects and more.

The other productions are studied as examples; their shot assets aren't included.

Is there email support?

Yes, for questions about the course content. We can't consult on or supervise personal projects.

Are there refunds?

We don't offer refunds once purchased, since you get immediate access to the digital content.

Compositing Academy · Full Stack Filmmaker Framework™ Live action · Full CG · Anything between