MASTER CINEMATIC COMPOSITING
LEARN THE EXACT BLUEPRINT FOR LAYERING VFX ELEMENTS & INTEGRATING COMPLEX SHOTS.
Achieve True Volumetric
Realism
Stop relying on 2D cheats. Create stunning volumetric clouds, fog, and atmosphere - with true depth and parallax directly inside Nuke.
VOLUMETRIC NOISE FEATURES
Hover over a pillar to reveal the workflow.
TRUE VOLUMES
Fully Three Dimensional Volumes. Rotate, Scale, and art direct volumetrics. Blend into your 3D Scenes naturally.
ART DIRECTABLE
Add multiple layers of erosion and distortion, to avoid the "repetitive noise look".
LIGHT & SHADOW
Real density control for shadowing and capturing light direction.
PLUGIN BREAKDOWN
Frequently Asked Questions
This was compiled and tested in Nuke 16.0v6 and Nuke 17 (Windows). A free download is available on this page (with watermark) to test compatibility with your machine / GPU before purchase. Some tests have shown it can also work in Nuke 15 if "Vectorize CPU" is turned off in the Blink node.
Yes, you can render motion vectors from this toolset, and use Vectorblur which in most scenarios works great. This calculates the motion of the camera as well as the velocity of the noise.
Defocus is not supported inside the node due to the heavy rendering that would be required. Most blurry / foggy volumes in the foreground can be manually defocused and is mostly forgiving in a VFX context. If you need highly targeted shallow defocus, you can split the volume into sections and defocus them separately.
Currently Occlusions support P Data or Z-Depth data. If your shot has noticable motion blur, there are controls in the tool to slice up the volume instead of merging the scene directly inside of the node.
This tool cannot replace Volumetric renders for every shot in a film, such as shots that require deep compositing or detailed holdouts (the same limits that Z-Depth or P-Pass have), but it is useful on a large variety of shots and can reduce turnaround speed that would normally require a separate Houdini artist.
We strongly recommend Nuke 16+.